![]() Mostly aloof, new life springs into him the moment he is placed in a harness. DaveĪnother one of Buck's first companions, he is one of the most knowledgeable dogs on the team. She is unexpected killed for trying to make friendly advances toward another dog. CurlyĪ sweet Newfoundland dog, one of Buck's first companions after he has been kidnapped. He is eventually killed by Buck in a fight for leadership. He fears and hates Buck, whom he sees as a rival. SpitzĪn experienced and clever Husky, Spitz is the original lead dog of Buck's dogsled team. After being kidnapped and taken to Alaska to become a sled-dog, Buck's wild nature is reawakened, and he slowly returns to the ways of his ancestors. At the beginning of the story, Buck is a domesticated, but atypical dog who lives in the home of Judge Miller in California. Once again, my congratulations for the article always filled with unique charisma, nostalgia and always very well written, captivating those who read it.The protagonist of our story, Buck is part St. The PlayStation received many important games throughout its commercial life but luckily, those nostalgic and unforgettable games magazines of the time brought all the game releases, and Wild 9 was one of the highlights, becoming a desirable game. ![]() The idea is innovative, fun and the game is enjoyable to play. It's easy to notice that the idea for Wild 9 came from the two-dimensional experiences with the Earthworm Jim series, which by the way was a huge success for its charisma, fun, character attitude and "cell animation" technology bringing many animation frames. And yeah, I played Wild 9 many times this way as it's one of the most fun games from that time. Rumors had even gone around saying that if the game had sold well enough that there may have been a planned cartoon series, much like how Earthworm Jim got.įantastic article by the way, my sweet remember having this gem on one of those official demo CDs that came with the PlayStation. Unlike Jim though, Wild 9 didn't quite reach the success that Shiny had expected. Wex Major's 3D models from original beta to final releaseĪs for the game's reception, it got mostly above average scores through many video game magazines that were published at the time, some saying that it felt like a worthy evolution of Earthworm Jim, even though some of the charm had been lost. It probably didn't help that David Perry himself found the game not that impressive to look at during its beta stages of development. Metal Gear Solid, Resident Evil 2, Crash Bandicoot: Warped, even Gex had made his comeback that year with many more overshadowing it. So you may be asking, "why isn't the game as remembered?" as Wild 9 released in the fall of 1998, there were already some huge titles that made its way on the Playstation. You don't just have to use your Rig for enemies however, there's also missiles and grenades you'll find in some areas. ![]() By torturing enemies in certain ways with the Rig, a percentage also goes to the same reward. Aside from just making it from point A to point B in levels, there will ocassionally be branching paths in a 2.5D fashion, and you'll come across these small "tokens" to collect, 99 in all toward getting an extra life. Most of the platforming will rely on using Wex's Rig for swinging and not only killing his enemies, but using them on a hazardous path, like platforms to traverse spikes.Īs for the gameplay, certain planetary levels will have platforming involved, with some others having their own separate concepts, such as free falling levels, and chasing enemies on a hoverbike. Before taking him down however, Karn has captured different members of the Wild 9 group scattered on different planets. Unfortunately for him, an evil tyrant of the universe named Karn wants the Rig for himself, with Wex being his target. He ends up becoming their new leader, now calling the group "The Wild 9" and giving him a new type of weapon, called The Rig, an attachment for his armor that sends out an electrifying-like grapple that can hurl enemies and swing him over to unreachable places. So what's the story? A teenager named Wex Major (the player's character) finds himself stranded in outer space when he's found by a group of teenage misfits part of an intergalactic resistance. One of the earliest magazine advertisements for the game in 1997 following their previous game, MDK. After Earthworm Jim creator Doug TenNapel left Shiny Entertainment, the president and former game programmer Dave Perry wanted to try something new for the platformer genre, mixing the cartoony charm of their once wormy game hero with a darker tone. There comes a time when a game company strives to change the formula of the games they're familiar with developing, going for something ambitious, not really done before, and attempting to mesmerize the consumer with their newly implemented ideas.
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